Transition of Image and Sound: A transition is a action in film which refers to the shift from frame to frame. It is usually tried to be subtle as possible as not to attract the viewers attention away form the content of the piece.
To enhance the feeling of continuity, directors and editors try and place both a shots image and sound correctly to create a streamlined effect for the viewer.
Also the use of this technique can be used to tell the viewer that you are now viewing a shot which takes place in somewhere else.
Continuity and Non-Continuity Systems: This refers to the process in film and television that ensure that the details are consistent through the narrative. For example, the continuity person will make sure that the actor's hairstyle does not change from shot to shot and ensures that lighting is the same from take to take.
Through out this example, it shows continuous scenes of continuity from different camera angles and also good transition of image and sound to make sure the audience knows where they are at each shot. (The fact that this is a British drama is the only reason i'm using this, it pains me that this is on my blog.)
Cutting: This term in film editing comes from the literal cutting of the film that is part of film making. This has lead to the development of terms like "rough cut" and "first cut". This is a key part of film making and it is very rare to find a piece of film that goes longer than a number of minutes without a cut to another shot.
Eyeline Match: This refers to the matching of shots in film so that the gaze of a character is seen to match to that of another character or to construct the consistent gaze of a character at a landscape or object. The shots are then edited together to create the sensation of continuity in the look.
I.e. If one of the shots shows a character looking out, the next will often show what he or she is looking as from the angle and level that would suggest that the shot is from their eye-line.
In this example we see that the director uses eyeline matches to show the characters looking at eachother and the camera operator even gets the angle at which the character would view the other person at also very well. (Yeo, 'mon the skins.)
Graphic Match: This refers to the two camera shots distinct elements match and thus this builds a sense of continuity of action between two objects, which may be just similar in shape, colour or usage etc.
Action Match: This refers to a major continuity tool when editors use to mach movements which other movements to create a seamlessness between them and so the viewer is not aware to notices that they are interrupted movements which time has elapsed.
This is done by careful fame by frame matching, e.g., using footsteps or sound etc.
Tuesday, 30 September 2008
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